franchisefor.blogg.se

Slay the spire
Slay the spire





slay the spire

"We have played many early access games, and the developers would go silent for months at a time." The value of the masses "Indie games, especially strategy games, have always had an accessibility problem," Yano said to Ars. Designers Anthony Giovannetti and Casey Yano sought a passionate community's help to solve the game's early design problems, and the community's use of Discord and Steam forums were critical not just for fixing the game's early issues but also identifying them in the first place. We're glad we sought out this younger team because their answers revolved largely around the Steam Early Access system, which is still a pretty small drop in the bucket of game design history. The result is the above interview, which is peppered with developer Mega Crit's insights (and at least one Easter egg). So we wanted to talk to its dealers about the game's irresistible properties. It's arguably the most addictive, accessible, and strategy-filled digital card game we've seen in years. So what is a 2019 video game doing here?Īnyone who asks this question about Slay the Spire, made by a three-person studio in Seattle, hasn't played this wonderful title. Normally, we devote our " War Stories" videos to established and classic games of old. Video directed by Justin Wolfson, edited by John Cappello.







Slay the spire